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e2en

A system-based Roblox framework with automatic client replication

System Architecture

Services (server) and Controllers (client) grouped into self-contained systems.

Automatic Networking

Expose methods, signals, and properties in a Service's Client table. Clients access them automatically.

Type Safety

Strict Luau types throughout.

Auto Replication

Framework replicates to clients at runtime, stripping server-only code.

Lifecycle Hooks

Player and character lifecycle management with Trove integration for cleanup.

Knit-Inspired

Based on Knit's patterns with some structural changes.