e2en
A system-based Roblox framework with automatic client replication
System Architecture
Services (server) and Controllers (client) grouped into self-contained systems.
Automatic Networking
Expose methods, signals, and properties in a Service's Client table. Clients access them automatically.
Type Safety
Strict Luau types throughout.
Auto Replication
Framework replicates to clients at runtime, stripping server-only code.
Lifecycle Hooks
Player and character lifecycle management with Trove integration for cleanup.
Knit-Inspired
Based on Knit's patterns with some structural changes.